"In analogy with the genetic code, non-power integer-number representations are also surjective mappings between sets of different cardinality and, as such, also redundant."
"Reality: I came up with an extra thousand dollars, accepted a color I didn't want and just barely escaped a lifelong affliction of carpal tunnel from hand-cranking non-power windows."
"It's certainly interesting that the "non-power" games are all Japanese (and more specifically all Nintendo) and I do agree that the rest do subscribe to this model, but I'm now wondering if that was a bad example on my part as it more accurately reflects the preferences of the purchasing public rather than the variety of games that are actually being developed."